
Today the depressing realization hit me: football is over. I'm not sure when the next NFL season begins, but it's 7ish months to go without. Brutal. The season always takes forever to arrive and then it's over before you know it and your team is out of the playoffs with an embarassing home defeat to a mediocre team and...well, I'll stop. Or rather, I'll stop so long as the world agrees to formally retire the phrase "Who Dat." See how I said "the world" and not "the people of New Orleans" because I'm still being nice to those people. In that spirit, I pretend you are not the originators of one of the worst, most bandwagony phrases I've heard in my life.
"Who Dat?" First, I shouldn't have to look your cliche up to understand what the hell it means beyond "I enjoy following the travails and pursuits of the New Orleans Saints, who I would prefer won all of their contests regardless of opponent." This is a fine sentiment. But it turns out that "Who Dat" is in fact short for "Who dat say dey gonna beat dem Saints?" So not only is this phrase gibberish, it is a gibberish shorthand for gibberish. I just spent five minutes trying to conjure up a nonsense-squared saying to rep the Patriots, but the Boston accent is mostly manifested in vowel sounds and it's just that...an accent. In Boston, they don't make up new words for commonplace articles. Just milkshakes, which become frappes. And sandwiches, which become grinders. My point is, these are not the same kind of core language building blocks as the words "who" and "that."

Finally, all I can think of when I hear "who dat" is those obnoxious Boost Mobile commercials. I know their catchphrase was "where you at," but it's not that big a jump from one meaningless ethnic outburst to another. I actually worked in connection with Boost a few years back when I actually got paid for being creative (the word "paid" in that sentence should be taken as hyperbole), and they were white as driven snow. "Where you at" got cooked up in some boardroom as part of a giant list on a dry-erase board of "Things Black People Say on the Phone." You like how I called it a dry-erase board? They can make it any color they want to! Doesn't have to be white. You're racist.
*****
The reviews for Dante's Inferno are in, and they are not particularly favorable. The consensus seems to be that it's not a genuinely bad game. It's just lame and derivative and some parts are bad. That's what you want to see from your please-please-please-save-our-company title, right? The silver lining for the folks at Visceral is this: EA was gonna lay your asses off anyway, sooner or later. You had a good run and made a good game (Dead Space, one of the most underballyhooed titles last year.
It warms my heart to think of a brief conversation I had with an Inferno producer, where all of my questions and comments were answered with "we tried to make it just like God of War. God of War was awesome so that's what we went for." Resting the creative and financial hopes of your company/studio/self on a self-conscious facsimile of something else that was good is not something you should be doing. Doubly so when the next installment in said patron-deity-of-armed-conflict franchise is due out this fucking year. Why would I buy Inferno when I can wait a few months and play an actually good game? Simple answer: because Nick still works at EA and can use his employee discount on my behalf. Your mileage may vary.
Anyway, I went back and read the reviews for the original, and they were pretty uniform: game is fun, story is eyeroll. I'm glad to see they took that criticism to heart. This is why I'm trying my damndest to get out of this industry: the people already making games are such fucking geniuses that jobs are impossible to get. How am I supposed to compete with these titans, who blatantly plagiarize popular lines from Star Wars in their dialogue? It's downright discouraging. I realize this is unfair and borne of frustration; after all, things are the way they are for a reason. I just haven't worked in the industry long enough to understand why it's a great idea to have programmers with no interest in the English language writing your dialogue. The game industry, more and more, resembles the real world around it: everything is fucked. It is so thoroughly fucked that the only way to solve problems is to immerse yourself so thoroughly in the fuckery that you actually understand it. At which point you are so invested in the status quo that you will fight to the death to defend it. So you can fix it.
I'm moving to Australia.
cowboy up, bitch!
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