On one hand, this is the same trend we've seen in other college sports over the past decade: a flattening effect. The fact that huge numbers of college games get broadcast on television spreads out the talent more evenly amongst schools. But the fact remains: were this tournament to be played in a series format, the upsets (uncommon at the best of times) would become vanishingly rare. As I know from my college Ultimate career, upsets are fundamentally rooted in the element of surprise. You can say "we were the best team today" after it's all over, but that's not really true. The other guys were the best team. You came out swinging, made a couple big shots and kept it rolling. You knocked them down early, jumped on top of them and wailed away until the last whistle. Your team wasn't great, but your effort and execution was. The moment was special; the team just made it possible. And since the St. Mary's of the world (on whose bandwagon we have eagerly jumped) aren't legitimate threats to win the whole tournament, isn't the moment what really counts?
I've tried to process the games I've seen and understand the crucial elements of these shining moments. If I could build an NCAA Tournament All-Upset squad--the combination of players and archetypes that best lend themselves to upsetting traditional college basketball powers--how would I do it? And would I place my findings in the context of RPG gaming? The first question was difficult. The second was not. I don't actually know how many kids are allowed on an NCAA roster (that Wikipedia page is much further away than other Wikipedia pages and I don't feel like driving), but in practice only 8-9 kids actually play during most Tournament games and we'll stick to that. Roster slots 10-12 wouldn't have been funny anyway. I'm convinced that all successful basketball teams can be explained in terms of RPG parties, so we'll look at the tournament through that lens. For clarity, when I say "RPG parties" I mean the groups of characters in a role-playing game, not a party where dorks congregate to play RPGs. I may have a disease, but I'm not that far gone.
Center: The Tank
Class: Warrior
Primary Attribute: Strength
Power Forward: The Barbarian
Dual Class: Warrior/Rogue
Primary Attributes: Strength/Dexterity
I can't really think of a perfect example off the top of my head because I don't know anybody's names in college basketball. How can I, when all the best players leave every year and there's like 80 decent teams? But this guy is the sort of player who never quite had the talent to wow the NBA scouts, but he does look the part. He functions in a damage-dealing role (scoring point) and has the physical tools to overpower the aforementioned small athletic guards. Additionally, his lousy NBA prospects means he's stayed in school. He's 21 years old with years of high-level basketball experience, and he's not intimidated by anyone. His attitude and copious tattoos add flavor to his role as Barbarian.
Shooting Guard: The Sharpshooter
Class: Ranger
Primary Attribute: Dexterity
Small Forward: The Druid
Dual Class: Mage/Warrior
Primary Attributes: Intelligence/Strength
The Druid adapts to the situation and the needs of the party. If the Tank is swarmed with opponents, he rains fire from the perimeter. When the subs are in, he picks up the slack and drives to the rim. He does a lot of rebounding and passing. He isn't the glue that holds the party together, but he has some unique capabilities that come in handy. Like if a giant ferocious beast appears, the Druid can use his magic to lull it to sleep. I don't know what the basketball equivalent of that would be. The Druid isn't the cornerstone of the party, but he smooths out the kinks and plugs the holes.
Point Guard: The Captain
Class: Priest
Primary Attributes: Intelligence
The point guard is the beating heart of the team, because it is through him that the ball flows. His relationship with the Tank is crucial, as he makes the centerpiece of the team more effective. For the All-Upset team, the point guard should be a scrappy little guy who's on the edge of losing control at all times. There was a moment during the St. Mary's-Villanova game where the Mary's point guard tripped and fell, but kept his dribble going. He got to his feet and hoisted a three because clearly God wanted him to take that shot. Of course it went in.
The Bench: Flavor!
Classes and Attributes vary

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